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    Kael vs Takeshi

    Aiyana
    Aiyana
    Site Owner


    Monetary Credits : 300
    RPC : 72
    Posts : 102
    Join date : 2017-03-05

    Character sheet
    Name:
    Team:
    Primary Zoid:

    Kael vs Takeshi Empty Kael vs Takeshi

    Post by Aiyana 17th March 2017, 22:24

    Today was a day of celebration for many across the world, the resurgence of the Zoids Battle Commission was finally complete and the first official battle was about to be under way! The Judge Pod would slam into the ground, the rumble felt by both of the distinguished pilots as they awaited the beginning of this fight!

    The judge would rise from the pod, its freshly painted body moved with an ease that spoke of fresh maintenance, and begin speaking across all communication devices. "This area is now an official Zoids Battleground! The ZBC welcomes Kael Nyk and Takeshi Kimari for the first official battle of the return of the Commission! The battle begins in 3...2...1..." The Judge's arms would cross above his head before swinging down as he yelled one more word, FIGHT!"

    Battleground:
    The large arena is a mix of trees, large boulders, and whirring machinery that seems to be the main focus of the place. The machinery is heavily armored, requiring at least 300 DP of direct damage to shut down, and will release a burst of electrical energy that ruptures a random weapons ammunition and causes it to lose a full round of usage every turn. This blast covers the entire arena and will affect one weapon at random. There are six machines, though only one will go off each round.

    Kael goes first this round, and it will alternate each round.
    Kael Nyk
    Kael Nyk


    Monetary Credits : 2,000
    RPC : 80
    Posts : 45
    Join date : 2017-03-16
    Location : somewhere under the desert sky

    Character sheet
    Name: Drifter
    Team: The Guild
    Primary Zoid: Rayse Wolf

    Kael vs Takeshi Empty Re: Kael vs Takeshi

    Post by Kael Nyk 18th March 2017, 02:01

    BATTLE PROFILE
    Battle Profile:


    BATTLE NARRATIVE
    Kael wouldn’t think he’d be back to the arena so soon. With everything that was going on, missions here and there, he thought his life as a warrior was just about that. That he’d return to being a soldier or a mercenary like his partner. However, with the resumption of the league, it was inevitable that he would be dragged into it. And so, that was the predicament on how he found himself in this situation. Aedan was quite excited as ever, seeing how the league battles were originally the zoid’s favorite entertainment aside from ruins exploration.

    「Ne, Kael. I wanna run around like crazy. I’m so excited. Babam bam!」said the zoid as a message bubble popped into the screen  with a chubby Rayse Wolf bouncing all around the monitors. Kael smiled at the sight. “You’re not the only one. It’d be a lie to say I don’t feel stoked about this,” said Kael as he cracked his knuckles. He then carefully placed his hands over the controls, letting out a deep breath.

    In moments, the judge capsule would fall into the arena and the newly polished judge would appear and began announcing. At the call of his name, Kael somehow winced. “I was sure I explicitly noted that they use ‘Drifter’ and not my name. I mean, I’m not exactly trying to get back the prestige and all. Besides, other mercs out there would be on the lookout for me. Wouldn’t be surprised if an assassin knocks on my door tonight.”

    「Oh, Ooops. I think it’s because I still have your old signature in my communication log, so that confirmation email must have said Kael Nyk instead. Sorry. I’ll erase that now. Been so long since we used the communication log for this.」said the zoid, a reverberating disappointed groan echoing inside the cockpit. But Kael wasn’t at all angry. He patted the dashboard. And with the judge announcing the beginning of the match, both pilot and zoid put on their game faces on and dashed into action.

    As Aedan would get right into the battlefield, he updated the map layout on screen to give Kael the overview and plan for the fight. With the arena seemingly quite a unique one, Kael wasn’t going to take up any chances on it. He immediately flipped on the switch and set the Guardian Angel System on, releasing an orb hovering on top of the zoid’s back that sends communication instantly to the pilot, and which can help in the defensive end by providing artillery support through the canons around its body that can shoot down or intercept enemy assaults. But unlike before, Kael has grown and knew better than to attack head on without much of a plan. As such, he would keep Aedan running and hidden amongst the trees as he planned.

    Then, it was finally time to act and Kael would get into things by activating another of Aedan’s special features in this particular loadout. The Shadow CAS armor would immediately send out a dark sound wave across the field, disrupting any and all opposing zoid’s systems that controls movement, resulting in effectively restricting the capacity to manoeuvre properly. At that point, Kael would also move to shooting. The pulse gun on the rayse wolf’s tail would come to life as it finds its target in the distance. Coming ever nearer, brushing past the trees, the rayse wolf would make the first offensive. Without warning, Kael double taps on the trigger upon finding the enemy zoid withn the crossfire.

    And as they rushed forward to the enemy, Aedan’s eyes would glow briefly as a sudden thick black raise thunder cloud would spread across the battlefield. This creates a surge of energy particles in the area, uniquely of similar energy source as the Rayse Wolf, hence increasing electric and light based attacks, while also allowing quicker mobility for the rayse wolf as the atmosphere would now feel void of any opposing friction. This allowed Kael to steer Aedan through the field with ease and avoid enemy fire with grace. Then, rounding up a large boulder, they would spot their opponent once more and launch a direct assault to the body from the side. Formerly known as the Konig Claw Strike, this evolved form of assault was syphoned with the energy of the rayse thunder cloud atmospheric condition, thus releasing a splash damage of energy properties with each blow. Two immediate claw strikes would be sent to the enemy, almost as if pouncing was not enough and Aedan had to do a quick jab.

    After which, Aedan would crouch low on the ground, barrel roll to the side as his tail takes into position once. At close range, Kael wouldn’t miss his mark– not the man who was once known for his sniping skills, as he locked the enemy zoid in the crosshairs and double tapped the trigger, sending dark-laced pulse rounds shooting from the pulse gun on the rayse wolf’s tail, aimed towards the bulk of the enemy. After which, he flipped on the Shadow Armor’s controls as it let out an additional smokescreen into the area, allowing Aedan to slip into the screen and sidestep away from the direct line of the enemy’s fire. It was almost as if they were dancing with the enemy up close.

    And as they circled the enemy within the cover of the smokescreen, Aedan was already syphoning energy along the ionised cannon equipped on him, that when he found the perfect footing, the rayse wolf would perfectly plant itself on the ground as its canon aimed for the enemy. Kael pulls on the trigger as his eyes never leave the enemy zoid’s image on the monitor. A relentless combination. In a blink of an eye, a dark stream would shoot towards the enemy zoid’s bulk, fresh from the dark ionised cannon’s barrel.

    But that would have made the opponent pinpoint their location so easily. As such, Kael quickly pull on the reins on Aedan, manoeuvring the zoid to a streamline run towards the opponent zoid, before suddenly dashing to the side, then skidding, then zipping straight forward to a run back, and then slam against the enemy zoid with its roaring claws, alive with the energy of the rayse thunder cloud, sending splashing energy damage after each claw slash towards the enemy’s body.

    They would then take advantage of all the visual obstacles as Kael spots a nearby boulder. Aedan kicks off from the ground and climbs with ease, all the while energy was gathering along his jaws. Then, as they neared the top of the boulder, Aedan would make a somersault as he aims to drop back down on top of the enemy zoid. With his jaws wide open, the energy swells along the metallic fangs, before they shut close to a bite against the enemy zoid’s back. This would send a shocking current throughout the enemy zoid’s body, which could result in stunning its system for a few moments. However, those moments would be enough for them to pull another trick off their sleeves.

    Aedan would a rush of adrenaline from that, his system gearing for more action. So by instinct, the rayse wolf would side step out of reach from the enemy, crouch low for gather power before pouncing forward to the enemy as energy gathers along his front paws’ claws. Launched towards the enemy zoid, Aedan would unleash another flurry of powerful strikes of his energized claw strikes aimed at the enemy’s side while simultaneously sending an energised splash damage as well.

    After which, Aedan would jump back in anticipation of the enemy’s retaliation.


    BATTLE SUMMARY
    1
    a)[ACTIVATE] Guardian Angel System -> +30 dp to every attack from the pilot. Protection from incoming objects (bullets, energy, rockets etc) is up to the judge, but chances of negating the attack increases by 20% every time the attack is used after the initial attack. Requires an activation feat. Can remain active for an entire round, must rest one round before activating again.
    b)[DODGE] Continue running and hiding amongst the trees to plan for an assault.

    2
    a)[ACTIVATE] Dark Sonar Wave -> All opposing Zoid's speed and agility is halved. Last for the entire round, once per battle
    b)[color=blue][REFLEX: Double Attack =1] Dark Pulse Gun [Elemental: Dark] @ enemy zoid’s limbs -> (60 base + 30GA + 15SCOPE) x2 = 210 Dark Damage

    3
    a)[b][ACTIVATE]
    Shadow Endgame -> Increases zoid function and mobility (evasion increases by 40%; Agility and Speed gains + 2). Slipping into the trees and circling a large boulder to find the target
    b)[REFLEX: Double Attack =1] Rayse Endgame @ opponent zoid’s body-> [(70 base + 15Prof + 30GA)x2] + [45 Energy Splash Damage x2] = 230DP + 90 Energy Splash Damage

    4
    a)[color=blue][REFLEX: Double Attack =1] Dark Pulse Gun [Elemental: Dark] @ enemy zoid’s limbs -> (60 base + 30GA + 15SCOPE) x2 = 210 Dark Damage
    b)[b][ACTIVATE]
    Smokescreen -> Reduces foe's accuracy by 75%/Lasts for the entire round, every other round. Slipping into the smokescreen and sidestepping away from direct line of fire.

    5
    a)[CHARGE] Dark Ionised Cannon while circling the enemy.
    b)[ATTACK] Dark Ionised Cannon [Elemental: Dark] @ opponent zoid’s bulk -> (150 base + 15SCOPE + 30GA = 195 Total Dark Damage)

    6
    a)[DODGE] Running in a streamline before dashing to the side, skidding to a halt, making a quick turn back and heading for the enemy’s blind side.
    b)[REFLEX: Double Attack =1] Rayse Endgame @ opponent zoid’s body-> [(70 base + 15Prof + 30GA)x2] + [45 Energy Splash Damage x2] = 230DP + 90 Energy Splash Damage

    7
    a)[CHARGE] Lightning Fang. While climbing the nearby boulder to do a somersault to fall back to the enemy zoid.
    b)[ATTACK] Lightning Fang @ enemy zoid’s back -> (115base + 30GA + 15prof) = 160 DP and Stuns for 2 actions

    8
    a)[DODGE]
    b)[REFLEX: Double Attack =1] Rayse Endgame @ opponent zoid’s body from the blindside-> [(70 base + 15Prof + 30GA)x2] + [45 Energy Splash Damage x2] = 230DP + 90 Energy Splash Damage


    Reflexes Left: 13/18

    Activated Systems:
    Guardian Angel - CD next round
    Shadow Endgame - CD next round
    Dark Sonar Wave - cannot be used in remainder of battle
    Smokescreen - CD next round

    Bonuses and Effects:
    Guardian Angel System - +30 dp to every attack from the pilot. Protection from incoming objects (bullets, energy, rockets etc) is up to the judge, but chances of negating the attack increases by 20% every time the attack is used after the initial attack.

    Shadow Endgame - Increases zoid function and mobility (evasion increases by 40%; Agility and Speed gains + 2).

    SCOPE - Adds +15 DP to all firearms attached to the zoid.

    Smokescreen - Reduces foe's accuracy by 75%/

    Dark Sonar Wave - All opposing Zoid's speed and agility is halved. Last for the entire round, once per battle

    *Edited


    Last edited by Kael Nyk on 19th March 2017, 06:58; edited 1 time in total
    Takeshi Kimari
    Takeshi Kimari


    RPC : 94
    Posts : 166
    Join date : 2017-03-16
    Location : Preparing the Floordrobe.
    Age : 30

    Character sheet
    Name: Takeshi Kimari
    Team: Highguard
    Primary Zoid: Liger Zero

    Kael vs Takeshi Empty Re: Kael vs Takeshi

    Post by Takeshi Kimari 18th March 2017, 03:01

    Takeshi Kimari

    Pilot Statistics:

    GL: 5
    AP: 5000
    Skill Points: 18

    Mental Ability: 7
    Reflexes: 8

    Known Reflexes:

    Knows it all

    Proficiency: 3

    - Cannons: 0
    - Rifles: 0
    - Machine Guns: 0
    - Melee: 3/Lv.2 [+10DP]

    Zoid:
    Zoid: Liger Zero
    Type: Liger
    Name: Thunder

    Appearance: Armour is black with silver edging, claws and fangs are silver instead of the traditional golden yellow. Eyes
    are bright green.

    Internal Slots: 0/3
    CPU Slots: 0/3
    Heat Index: 20

    Speed: 18
    Agility: 40

    External Hardpoints: 5
    Body: Back 0/1 - Left Side 1/1 - Right Side 1/1
    Limbs: Chin 0/1 - Forehead 0/1

    Additional Weapons:
    Double 80 cal. Rifle [Unequipped]
    Use: Twice per round, up to 3 rounds
    70DP
    External Hardpoints: 1


    Specials:

    Strike Laser Claw [Energy]
    This is the hallmark of the Liger Zero. The Zoid siphons laser energy into the claw for a superheated, super-fast pouncing
    strike.
    130DP [120DP +10 Proficiency]

    Hardened Alloy Teeth and Claws
    Teeth and Claws meant to tear through armor in melee attacks.
    45DP [35DP +10 Proficiency]

    Double Barrel Chest Cannon
    Light cannon taken from the Shield Liger with two barrels that fire forward at once.
    50DP

    High-Density Beam Gun
    Fires extremely dense rounds from a custom turreted tail mount.
    60DP

    Equipped:

    Schneider Armor
    This Armor is orange in color. The Schneider Armor is built for melee combat, with seven high-density alloy
    blades.
    +150 to body, +75 to other limbs



    Components

    E-Shield
    A strong frontal force shield that aides the Zoid when executing melee combat maneuvers.
    Use: Lasts for 5 actions, 4 times per battle
    Reduces all damage by 50%; +30 DP to any Blade attack
    Double-Barrelled Shock Cannon
    Mounted on the Zoid's chest, this gun is made to supplement the blades.
    55DP [50DP]


    Twin Laser Blades
    These blades are the longest on the Schneider unit and function similarly to the Blade Liger. They can swing out
    on the sides to slice or face forward to stab the opponent.
    60DP [50DP +10DP Proficiency] per blade

    Five Face-Mounted Blades
    Forward-facing only, these blades are as mobile as the head they are mounted to. They are for stabbing the
    opponent.
    Use: 4 times per round
    110DP [100DP +10DP Proficiency]


    Seven Blade Attack
    All seven of the blades are engaged to severely damage the enemy.
    Once per round, up to two rounds
    210DP [200DP +10DP Proficiency]

    Jager Armor:
    This Armor is blue in color. The Jager Armor is strictly for speed. It is structured to make optimal use of air flow and includes a pair of Ion Boosters. Can you handle it?

    Speed and agility hit the maximum for the Zoids weight class.
    +100 to body, +50 to other limbs


    Head: 70
    Body: 190
    Right Front Leg: 90
    Left Front Leg: 90
    Right Back Leg: 90
    Left Back Leg: 90
    Tail: 75


    Ion Boosters
    Mounted on the back of the Zoid, these boosters greatly enhance the Zoid's natural speed and dodging capabilities.
    Lasts for 5 actions, every other round.
    Increases dodge rate by 50%


    Vulcan Pod
    The Jager’s standard run-and-gun weapon mounted on the face; they are extremely accurate. They have no recoil and a high rate of fire.
    60DP

    Micro-Missiles [Explosive]
    A small pod of missiles, located on the back and only revealed when about to be used. Contains 10 missiles.
    Fires up to 3 in one feat
    20DP per missile


    High-Power Gattling
    Mounted on the Zoid's chest, this weapon is best used on targets in front of it. The weapon's ammo moves at extreme velocity, and cannot easily be dodged.
    3 times per round, up to 2 rounds
    80DP, unblockable by shields

    Panzer Armor:
    This Armor is green in color. The Panzer Armor is all about power, with it's twin buster rifles, repulsion armor and it's multitude of guns. Purely an offensive system it is sure to turn a few heads on the battlefield, and knock a few off too.

    Physical damage and solid ammo is reduced by 20 DP.
    Speed and agility are reduced to 8 and 20, respectively. Cannot be changed.
    +250 to body, +100 to other limbs


    Hybrid Cannons [Energy]
    Mounted on each side of the armor; when not in use, they can be folded in and concealed within the armor. These cannons are the newest in energy-based weapons and do not suffer from heat build-up.
    Twice per round, up to 3 rounds
    150DP


    Triple-Barreled Grenade Launcher [Explosive]
    Mounted in place of the chest cannons, this weapon launches cluster grenades that do a significant amount of damage over a 20-meter radius.
    Can be used once per turn, up to four turns.
    100DP for direct hits, splash damage at the judge’s discretion.


    Multi-Situational Missile Pods (x4) [Explosive]
    Contained in a compact pod which is then mounted on each of the Zoid's legs. These have no homing capabilities.
    Fires one full pod per attack. Once a pod is fired it is unusable for the rest of the match.
    20DP per missile, 5 missiles per pod


    Vulcan Gun
    Mounted on the back of the armor; can spin 360 degrees with a tilt of 30 degrees up or down.
    80DP

    Heat Beam [Energy]
    Mounted on the tail; fires an intense laser-like beam.
    2 times per round
    60DP and 5 heat damage


    Burning Big Bang
    The Panzer unit fires off all of its weapons and missiles at once.
    Once per battle
    Requires one feat to lock-on, 300 DP; use of this attack causes overheating to the Panzer unit, causing it to eject.

    Hover Cargo:
    This is a transport unit that can be used to travel around with the Zoid in storage, but it is also essential when using CAS.
    This transport system holds the CAS units and is required for the armor to be usable during battle. There is a roof panel for
    aerial Zoids to enter. The Hit Points work like an armor plating during battle to protect the unit; opponents may target the
    Hover Cargo to disable it by bringing its HP down to zero (0). The owner would then be stranded in whichever CAS unit
    they have applied at the time of disablement.
    Current Internal Slots: 3
    Max Internal Slots: 5
    Hit Points (HP): 300
    Slots:
    Slot 1: Jager
    Slot 2: Schneider
    Slot 3: Panzer

    Battle Narrative:

    Bright lights shone down on the rich mahogany, panel desk in the centre of the studio stage. Cameras focused in on the two middle-aged gentlemen who sat facing them. The first of the two had dark hair that was just greying at the temples, his form was still athletic and his piercing blue eyes shone with a light that belied his years. The other man was older and rounder; at least ten years the other man’s senior the chubbier gentleman had a kind, round face and a smile that lit up the room. His grin only widened as he began to speak, “Hello sports fans and welcome to the return broadcast of the ZBC’s Zoid Battle League, brought to you by our sponsor; Phoenix Runway Clothing!” there was a brief pause as pre-recorded cheers and clapping played somewhere off screen. “We are your hosts, former league legend, retired pilot and battle analyst, Hagakure Miyomoto!” he announced while gesturing to his partner. The other gentleman grinned and gestured to his chubby partner.

    “And let’s not forget, battle enthusiast, Zoid fan and the walking database himself, Souji Takahiri!” More cheering resounded throughout the studio. “Well Souji what a first match we have here to bring back the League, huh?” he asked, “The former Captain of Highguard, Takeshi Kimari, taking on Kael Nyk, pilot of the seemingly invincible Rayse Wolf.” Hagakure grinned in anticipation looking directly at the Camera.

    “We’ve seen these two take each other on before several years back when Takeshi was at the top of his game, but back then he’d been piloting the Lightning Saix known as Flash, Takeshi has been unable to replicate his successful run since moving to the Liger Zero, what do you think Souji?”

    “You’re right Hagakure of course, Takeshi was once one of the most promising up and comers the League had and when he switched Zoids following Flash’s destruction, he’s never been quite the same. Don’t write him off yet though, even while piloting Thunder he’s managed to stay a tough opponent.” He turned to face the camera, “Now enough chat, and let’s welcome back the Commission in the best way possible sports fans, with a battle!”


    Takeshi stood on top of the Hover Cargo’s roof as a hovering camera spun around him, transmitting the recording back to the studio for the fans to watch on their vid-screens. He was dressed for battle, his trademark black jeans and formfitting tank top clung to him in the brisk air, his boots rode high up his calf and the shining glint of his lightning bolt hung from his neck. His jacket stood out in stark contrast to the rest, its vibrant blue leather and red team logo shone bright, let them think Highguard is gone, I’ll show them we still stand proudly against the world. His thoughts were defiant as he stretched his arms out wide and let the camera take him in, his public persona taking over as he grinned widely, the undeniable cockiness shining through. “Ladies and gentlemen, this is what awesome looks like!” He called and appreciated the crescendo of cheers that reverberated around.

    With a last grin for the fans, Takeshi swung back inside the Hover Cargo and ran for the Launch bay. Within a couple of moments he was seated in the cockpit of the black form of Thunder, the Liger Zero. “Alright buddy, I know it’s been a while, let’s remind them of who we are, shall we?” The answering roar from the Liger could only be interpreted as a challenge to any who would oppose them. The controls lit up under Takeshi’s palms as began the activation sequence to begin the battle, “Well they want the Blue Bolt, so I’ll give them the Blue Bolt, activating Jager CAS unit.” The voice command brought the Hover Cargo’s systems to life and the shining blue armour of the Jager was attached to Thunder’s body. “We’ll be relying on our speed for this one mate, give it your best.” The catapult extended the launch platform out of the Cargo’s shell, and energy began to crackle around the Liger’s feet. The Judge’s robotic voice filled the cockpit with anticipation. Ready! Takeshi’s hands tightened around the controls, his knuckles whitening against the strain, FIGHT! The judges roar filled the cockpit as the Zoid launched out of the Hover cargo to Takeshi’s cry of, “Go Jager!” Thunder soared through the air before coming to earth in a spectacular landing, with all four legs splayed just slightly enough to take the impact. He didn’t stop however, as soon as claws hit the ground, they were moving accelerating to top speed in an instant.

    “Alright Thunder, we’re going to have to fight as smart as possible here, we’re going to have to maximize our speed advantage.” The pilot pushed the controls to their maximum as they charged in the direction they believed the opposing wolf to be in, “I reckon we go for a leg or two first.” The pilot spoke to his Zoid with the calm almost nonchalant tone of an old friend, but inside his heart was racing, the blood thundered in his ears as he heard his pulse thump, and thump. It had been so long since the Blue Bolt had truly been unleashed, the few amateur battles he’d fought in the last few years had barely required even a quarter of his top speed, and now here he was cutting loose, the g-forces were hitting him so hard in the chest he could feel his ribs bending under the pressure, his breathing coming in long ragged gasps but his eyes were alight with the fire, drive and fury that made him what he was; a professional Zoid pilot, the kind thousands of pilots looked up to and wanted to be, this was his home and no one belonged here more than he, no one deserved this as much as he did. Slowly the human mind receded and was replaced by the animalistic instincts of a natural warrior, he’d trained so long that everything was muscle memory and now he was ready to unleash every ounce of animalistic rage on his adversary.

    As the wolf came into view the Jager’s Gatling gun began to sing its deadly song, his fingers hovering on the trigger a second longer than was perhaps necessary, both man and Zoid roared their approval as the battle was finally underway, his fist slamming into the button that activated the Ion Boosters, his bid for more speed slamming the pilot back into his seat, the cushioned chair became as hard as steel such was the pressure that built up from the insane levels of speed that were being thrown at them both.

    Claws scraped over rock as the Liger climbed the large boulders that dotted the landscape, his claws charging as they moved, a feral grin spreading across Takeshi’s features as shards of memory broke across his concentration, “I’ve been waiting years to say this…” He muttered as they rounded on their target once more, “Strike Laser Claw!” He roared alongside his Zoid as the two front claws raked down towards their intended target; the Wolf’s leg. The Liger tipped forward to catch the landing on its forward left shoulder, rolling around and disappearing into the trees to await its next opportunity to score a blow on the Wolf.

    The high speeds were beginning to tell on Takeshi, his body was beginning to bruise and dark spots had begun to hover over his vision, the once familiar pressure built up in his chest, forcing the air from his lungs and making breathing all the more difficult. Shaking it off as best he could the Highguardian pilot took aim once more and unloaded on the opposing Zoids legs with his face mounted Vulcan Guns, tapping the trigger twice before rushing behind the cover of the boulders and making a bee line for the Hover Cargo, the time for speed was over. Takeshi’s body reeled from the high impact mode of battling as he rushed back into the Hover Cargo.

    The controls almost danced under his fingers as he equipped his heaviest armour, “Launching the Panzer now, go!” He roared as the green form of the Liger was completed and launched out of the catapult. His sights lining up on the Wolf’s form, “Here’s hoping I’ve managed to slow you down a bit.” He muttered as the Ligers Hybrid cannons roared to life in midair and hurled the liger back into a boulder from the concussive recoil of the blast, quickly moving behind a boulder to reload and regain his composure.

    The Panzer walked almost casually out to stare down the wolf, “Last roll of the dice Thunder.” Takeshi muttered as the sights moved out from behind him and placed themselves comfortably over his eyes, the sight lining up the shot, “Burning Big Bang!” He roared as every gun on the Panzer spoke and the Cockpit was left awash in blistering heat.

    Action Summary:

    1. A: Reflex: Double Attack: High Powered Gatling Gun aimed at the Rayse Wolf’s body 160DP [80*2 Unblockable by shields.]
    B: Activate: Ion Boosters: Lasts for 5 actions, every other round.
    Increases dodge rate by 50%


    2. A: Reflex: Double Attack: Strike Laser Claw aimed at Rayse Wolf’s body 260DP [130DP*2]
    B: Dodge: Do a barrel roll and run for cover

    3. A: Reflex: Double Attack: Vulcan Pods aimed at Rayse Wolf’s body 120DP [60DP*2]
    B: Dodge: Back to cover running like a maniac.

    4. A: Activate: Re-equip to Panzer armour. +250 armour to body and +100 to all limbs
    B: Reflex: Double attack: Hybrid cannons aimed at Rayse Wolf’s body 300DP [150DP*2]

    5. A: Lock on: Taking aim on the Rayse Wolf.
    B:Attack: Burning Big Bang aimed at Rayse Wolf’s body 300DP

    Reflexes Remaining: 3/7

    **Edited.**
    Aiyana
    Aiyana
    Site Owner


    Monetary Credits : 300
    RPC : 72
    Posts : 102
    Join date : 2017-03-05

    Character sheet
    Name:
    Team:
    Primary Zoid:

    Kael vs Takeshi Empty Re: Kael vs Takeshi

    Post by Aiyana 20th March 2017, 03:18

    As the Rayse Wolf activated the Guardian Angel System and dodged afterward, Takeshi in his Liger Zero Jager would release a storm of bullets of which half would strike (80dp body of Rayse) while the rest would miss before the Liger activated its Ion Boosters. The Rayse Wolf would activate its evolved boosters and go for a double strike with the evolved claws as Takeshi went in for the attack at the same time with a double attack of his own. Due to the high speeds of the Zoids, both would only hit with one of the attacks each before moving on to their next plans for the battle. (160 Liger Zero Body, 130 Rayse Wolf Body)

    Nothing interesting would happen, attacks would go off and nothing would hit until the Liger Zero swapped to the Panzer CAS. As the armor was finished, a set of attacks would strike and leave the Zoid's freshly changed armor in near ruins. The Rayse Endgame double would strike once as the Panzer began to move (160 dp Liger) and the extra splash damage from the missed half would strike against the body as well. (45 dp Liger)

    With alarms warning of damage, Takeshi would lock-on and fire the Burning Big Bang attack of the Panzer just as Kael was coming in for another melee barrage. The 'Big Bang' would miss partially, though the Rayse would still take a large amount of damage(200 dp Rayse Wolf), the Liger would find itself in a system freeze as the full force of the Rayse Endgame put the Zoid into a system freeze.

    Liger Zero Body: 0 (System Freeze)
    Rayse Wolf Body: 15

    The battle judge's siren would blare across the battlefield before it began yelling loudly. "The battle is over! The battle is over! The winner is..." The Judge would go silent as it received information on a sudden name change that would require it to change what it was saying. "The winner of the first official battle of the Zoid's Battle Commission is Drifter!"

    Notes
    Uh...this battle REALLY came down to the wire. A good usage of CAS saved Takeshi so that he could make it to the last actions of the battle, and that nearly caused him to win. The amount of reductions from the Rayse Wolf kept everything from hitting, sadly, else the Liger Zero would have come out the victor!

    It was a short, one round, fight... but as this is the FIRST official battle on the revived site this is the winnings!

    Kael: 10 RPC for victory, 5 RPC for 1 Round, 10 RPC for first battle on site. (25 RPC total)

    Takeshi: 5 RPC for loss, 5 RPC for 1 Round, 10 RPC for first battle on site.(20 RPC total)

    RPC has been added to your profile already!

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    Kael vs Takeshi Empty Re: Kael vs Takeshi

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      Current date/time is 18th May 2024, 22:43