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    Zoidvolution

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    Monetary Credits : 999999
    RPC : 9999
    Posts : 25
    Join date : 2017-02-22
    Location : Planet Zi
    Age : 33

    Character sheet
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    Team:
    Primary Zoid:

    Zoidvolution Empty Zoidvolution

    Post by Admin 25th February 2017, 01:44

    Zoidvolution

    A Zoid can only evolve once it has physically and mentally bonded with its pilot. The seven tasks to complete to achieve evolution are as follows:

    1. Zoid owned for at least half a year, real time, with no large unexplained breaks in activity.
    2. Exchange of respect between pilot and Zoid (In a previous RP; post a link to it in the approval topic).
    3. Bonding triggered by a past traumatic event (In a previous RP; post a link to it in Approval topic).
    4. 6 battles fought. Must post links to each completed battle in the approval topic.
    5. Bond stronger than life itself/Willing to give life for each other (In a previous RP; post a link to it in Approval topic).
    6. 3 battles won. Post a link to each victorious battle in the approval topic.
    7. Zoid owned for at least 9 months, real time, with no large unexplained breaks in activity.

    To evolve, the first three items must be achieved. The fourth must be one of the two battle items. The fifth/sixth can be any of the rest.

    There are two things that can trigger an evolution once any five of the seven tasks have been completed; The Zoid is backed into a corner and requires evolution to protect/save itself and its pilot, or it is triggered by a traumatic/special event or an Organoid in RP.

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    A 5 task evolution will allow the following upgrades;

    *New physical form for the Zoid.
    *Minor speed, agility, hardpoint (exterior and interior), heat index, and CPU slots upgrades (Up to 40%).
    *Minor BASE armor upgrade (Up to 40%).

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    A 6 task evolution will allow the following upgrades;

    *New physical form for the Zoid.
    *Minor speed, agility, hardpoint (exterior and interior), heat index, and CPU slots upgrades (Up to 50%).
    *Minor BASE armor upgrade (Up to 50%).
    *Increased DP on up to 3 special abilities (Up to 50%).
    *One new ability to be added to the Zoid’s special abilities, but must be connected to the reason the Zoid is evolving OR what it is evolving into.

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    A 7 task evolution will allow the following upgrades;

    - New physical form for the Zoid.
    - Minor speed, agility, hardpoint (exterior and interior), heat index, and CPU slots upgrades (Up to 60%).
    - BASE armor upgrade (Up to 60%).
    - Increased DP (Up to 60%) and additional effects can be added to special abilities (As per the restrictions below).
    - Integration and Redesign of after-market weaponry and internal systems. Armor, Coatings and items listed later on as restricted cannot be integrated or upgraded. Any weapons changed in this manner cannot be unequipped after the transformation. External hard points, internal slots, or CPU slots previously taken up by these integrated parts DO NOT become available again once integrated. The part remains and takes up the same amount of room; it is merely fused with the Zoid and strengthened in this manner. Therefore no space is freed by doing this.
    - Two new abilities to be added to the Zoid’s special abilities, but must be connected to the reason the Zoid is evolving OR what it is evolving into.

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    Detailed Instructions


    All physical alterations must be approved by at least 2 staff members (one of whom must be from a different team than you) and upgrades may be subject to reductions based on your submitted RPs.

    In all situations, upgrades are judged on a case by case basis by the Admins and Team Captains.

    Base Speed cannot surpass 20 for heavy Zoids, 25 for medium, and 30 for light (aerial Zoids are allowed a Base Speed of an additional 5 speed per class).
    Base Agility cannot surpass 50 for heavy, 60 for medium, and 70 for light.
    Heat Index cannot surpass 50
    Internal Slots cannot surpass 12 for heavy, 8 for medium, and 6 for light.
    External Hardpoints cannot surpass 18 for heavy, 12 for medium, and 8 for light.

    No armor upgrades can go beyond +40%(5 task), +50%(6 task), or +60%(7 task) of their base value. Increases WILL have an effect on the Zoid’s weight class should they go over the thresholds below. This means they will have to adhere to the Speed and Agility rulings above for their new classification. Values given are for all armor values combined(body, head, tail, limbs, etc.): Up to 450 = Light Class. 451-550 = Medium Class. 551+ = Heavy Class.

    Additional limbs will also go towards changing the Zoid’s weight class. Bear in mind that splitting limbs or granting your Zoid additional limbs through an evolution will affect your armor distribution. Extra limbs are not automatically granted the same amount of armor as their predecessors; you must redistribute the armor accordingly. For instance, if your Zoid starts out with four legs at 50 ARM each, for a total of 200 ARM, and you evolve it to have eight legs with a maximum armor increase of 50%, that would give you 300 ARM to distribute amongst your eight legs.

    A redesigned Zoid frame/appearance must remain in the same form (i.e. If you have a wolf it can’t become a bird, it can only evolve into another wolf type. Dinosaurs can evolve into lizards and pterosaurs to birds, however, because a real evolution precedent has already been established for these in history).

    All upgraded abilities/attacks can have up to 40%(5 task), 50%(6 task), or 60%(7 task) added DP. A 7-task evolution may also add to what the weapon does. All invented attacks may only perform two feats (i.e. damage/splash, damage/stunning). Any attack involving a stun option may only stun the opponent for one or two actions, and must have a reasonable usage limitation; also, the stun feature must require a charge of a number of feats equivalent to the number of actions for which the opponent can be stunned. Invented attacks may do up to 100 DP. Those created from parts may do the same DP as the part with slight additions on a case by case basis by the judge(up to 50% added DP).

    The only way to obtain the evolution is through a Loot Quest. The quest must earn the pilot at least 100 RP credits to be considered legitimate. The evolution can be triggered by the ultimate sacrifices made by the pilot and Zoid, or a stunning revelation that forces the Zoid into a corner. Once in a corner, the animal reverts to its instincts and evolves to save itself.

    An Approval topic must be posted with the original and upgraded stats as well as links to all tasks completed so that moderators can decide if they are all met. A brief synopsis of the LQ must also be posted so the moderators can decide if it is valid to evolve a Zoid. Admins/Team Captains may allow one or more tasks to be completed WITHIN the loot quest; however, extra effort with the loot quest will be expected if this is the case.(meaning you will require more than the basic 100 RP Credits)

    Since the Zoidvolution itself is the reason for the quest the RP credits will be put toward funding the evolution and will not be retained by the pilot. In exceptional cases, a judge may bestow a slight reward in the form of RP Credits, but this will not be a large sum and will only be done if one goes above and beyond the requirements.

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    Exempt/Restricted Equipment

    The following items cannot gain any bonuses from Evolving unless otherwise stated:

    Exempt Items
    These items can not be integrated or evolved;

    Custom Auctioned Items
    Armor Plates and Coatings
    NanoTech Armors
    Stealth System
    Guardian Angel
    Death Wave Cannon
    QTSDU

    Restricted
    These can be evolved, but with certain conditions;

    *Simulex Components
    Can be integrated, but a basic Simulex System cannot be installed over the top of it.
    *Organic Psycom System
    Can be Evolved, but a basic OPS cannot be installed over the top of it.
    *Ex-Force Cannon
    No Damage upgrade can be added, but you may add a new effect.
    *S.C.O.P.E.
    The DP+15 can only be Evolved to a max of 20DP, but an effect may be added. Cannot have a Basic S.C.O.P.E. equipped with this.
    *Lock-On System
    The DP+15 can only be Evolved to a max of 20DP, but an effect may be added. Cannot have a Basic Lock-On System equipped with this.

      Current date/time is 26th April 2024, 19:51