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    Arianna Phoenix

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    Ari Phoenix

    RPC : 35
    Posts : 26
    Join date : 2017-03-17
    Location : Wandering the grounds of Fury Base

    Character sheet
    Name: Arianna "Ari" Phoenix
    Team: Fury
    Primary Zoid: Berserk Fury

    Arianna Phoenix

    Post by Ari Phoenix on 17th March 2017, 01:40

    Arianna (Ari) Phoenix
    Demonic Fury

    RP Credits: 0
    Monetary Credits: 1,500

    Advancement Points: 5,000
    Growth Level: 5
    Skill Points: 18

    Statistics
    Mental: 5
    Reflex: 7
    Proficiency: 6

      Melee: Rank 3-6(+15 DP) Rifles: 0 Cannons: 0 Machine Guns: 0


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    Character Description:

    Physical:
    Age: 22(Looks Younger)
    Gender: Unknown(Usually prefers to be called Female as it looks female)

    Description:
    Five foot, eight inches tall, slender, and slim. She is kind of wiry in appearance. She has long black hair, though on the Left side, it is crimson streaked. She has tanned skin, and pointed ears that stand out more than simple human ears would. She has one Black eye with Crimson pupil, that being her left, while her right eye is a normal human eye, with clear blue color. She has a rather normal looking slightly pointed nose on her face, and a cute facial structure. Her figure from below the neck is seen as atypical for a "Girl" of her age. She has a modest chest, and a slight curve from her chest to her hips. She stands on the tall side of the legs. She has what looks like a small bit of discoloration around parts of her body on her left side.

    She has fangs that show up through her pearly whites. Though her facial structure suggests innocence, her left eye suggests dangerous things. She tends to cover herself in simple clothing, though sometimes wears things that are not usually worn. She still has some of her cosplay outfits that she wears, but now prefers not to be so in depth with the looks. If you look at her body from the study of muscle structure, she would come off as a dancer, or maybe a runner. Someone who has lived off of less than what is healthy by most in the last five years.

    Mental:
    Mental State:
    Her mental state would be considered slightly strained. She has troubles sometimes fitting in, especially if she is not hiding her left eye. She always seems to be looking at something, or for something that is not there. She has troubles remembering most of what happened before the Rift War, as such, she seems more like a child in some situations, almost as if she has forgotten most of the troubles from before. This did not hinder her ability to pilot though, as she pilots as if it was second nature to her, but still has troubles with firing weaponry.

    When it comes to her and liking people, she is clingy. She will try not to let them away from herself too long, almost because she is afraid to lose them. She finds people that she likes, and tries to stay with them, and will, in her own way, try to help them or take care of them, if they show need of it. She will hide from those that scare her, or she does not like. This seems more an instinct than a mannerism though, as she will do so almost with out seeming thought.

    Then, there is the odd times. She has nightmares, most of which involves her past, or her other side. She sometimes drifts off into day dreams that lead to these nightmares as well. She wakes up screaming often, which is why her room is on the other side of the Base from the rest. She has shown strange behavior though in some of her sleep problems. She may have a tendency to sleep walk, especially on nights of the Full moon, when she looks almost feral when caught.

    Her other half of her though, is the scary thing. It mostly comes out when she is under too much stress, or in the depth of combat. She almost seems to shift completely in personality. She becomes rough around the edges, speaks in masculine tones, and is more than willing to kill people. When piloting a Zoid during this, she becomes rather reckless, and brutal, aiming to totally annihilate her opponents Zoid. When this happens outside of a zoid, she threatens, and even suggests she would bite someones throat out. These tendencies of her's goes off with out her realizing them most often, as when she shifts back to normal, she has no memory of it.

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    Origins:

    Spoiler:
    Before the Rift war, she was a shy and quiet pilot for the Fury Team. She fought her hardest for them with her Command Wolf, a demonically painted Red Command wolf by the name of Apocalypse. She had a lovely Organoid, in the shape of a Gorgon named Calamity, and could be seen as a potentially skilled pilot. She was the Bringer of Apocalypse, and an avid cosplayer. She would not claim to be some great pilot, or even all that attractive as she saw herself as plain outside of the costumes. She had found her place in the world, or so she had thought.

    When she went through the rift, a stray shot destroyed her zoid. Apocalypse had been mentally connected with her, and the unstable energies of the Rift did things to her. In essence, she had absorbed her zoid's persona, while also absorbing a bit more than that. Her body was twisted and damaged in so many ways. She found herself lost in the darkness of her mind when the Captain of her squad, Khongol, came and saved her. He found her body mangled, but alive. It was not till they had gotten home, that she woke up.

    When she woke up, she did not have the capability of speaking any language. Her appearance was different, and the only thing that could speak to her, besides a dark voice in her head, was the Organoid of her's. It helped her recover her identity, but not her memories, which seemed like they had been lost in the abyss. She spent the remaining days of Zoid teams trying to recover her abilities to speak, but when the Zoids teams shut down, she disappeared. Her Organoid as well.

    She would have apparently wandered, in a daze, lost among the sand, and the various towns that she visited. She would find her ways around, and was forced to steal like a lost animal. At nights of the full moon, she was like a demon, fast, and vicious, and on the days and nights with out, she was some unknown person, who did not really look human any more. She found her way towards the Ruins of a Zoidian Temple, and made that her home for the longest time. Calamity being her only friend.

    During her time there, Calamity helped her repair and recover a Tyrannosaurus Zoid, a Berserk Fury to be exact. It took time, and scavenging to do so, but by the time the Zoids teams had been re-opened, she had a functional Zoid, which would later be brought up to standards using the last of her money. She was found by Team Fury again, who had to help her recover her ability to speak and interact properly with other people again. She had been malnourished, and beyond that, seemed to have been in bad shape over all. Still, when she was brought home, and allowed a few days to get used to living in the base again, she slowly returned to being herself, if still addled and missing a lot of who she was.

    She sought Khon soon after, and requested that he teach her, and train her. She needed to get help, and though he was also not at his best, she knew he could be trusted, on an instinctual level, and also remembered that he had saved her life.


    Last edited by Ari Phoenix on 17th March 2017, 02:29; edited 3 times in total
    avatar
    Ari Phoenix

    RPC : 35
    Posts : 26
    Join date : 2017-03-17
    Location : Wandering the grounds of Fury Base

    Character sheet
    Name: Arianna "Ari" Phoenix
    Team: Fury
    Primary Zoid: Berserk Fury

    Re: Arianna Phoenix

    Post by Ari Phoenix on 17th March 2017, 01:52

    Organoid Statistics

    Calamity
    Gorgon

    UNHATCHED

    Organoid Level: 0
    Organoid Points: 0

    Repair: 0%
    Stamina: 0
    Power: 0
    Speed: 0
    Agility: 0

    Color: Red main, with Yellow/Orange Sub, and green Tertiary. Though her skin looks fair pinkish, that is actually isn't pink at all, but a mere mixing of the yellow and the red in a close enough pattern that they beleive it is a tan pink.



    Personality:  Like Apocalypse, for some reason she believes herself to be some sort of Demon, though that could just be because she got to know Apocalypse before she got to know Ari, since data transfers faster than thought. Thanks to this, she refers to Ari as “Witch” most often, though thanks to her naturally human like form, she also tends to use other mannerisms that relate to the same thing. She also loves to hang close to Ari, since she has a servant complex about her, and thinks of the Witch as her Mistress and keeper, though also tries to keep the girl with Zoidian marks, just because she wishes she had a Zoidian keeper.

    During the five years following the Rift war, the Organoid has developed more emotional attachment towards Ari, though no longer tries to treat her as a Zoidian after the changes to her body happened. She instead treats her as someone who needs to be protected, and often times will get between Ari and someone else, if she thinks that they might be a threat. She recognizes the other personality with in her, and is still on good terms with him.


    Ability:
    Stone Gaze
    Like her apparent kind, Calamity is granted the ability to freeze any that look into her eyes by turning them to stone temporarily. Though this ability is weak, it makes up for it with its malleability of use.
    15dp to all areas (minus head) and stuns for Three Actions.
    Useable every other round during fusion.
    avatar
    Ari Phoenix

    RPC : 35
    Posts : 26
    Join date : 2017-03-17
    Location : Wandering the grounds of Fury Base

    Character sheet
    Name: Arianna "Ari" Phoenix
    Team: Fury
    Primary Zoid: Berserk Fury

    Re: Arianna Phoenix

    Post by Ari Phoenix on 17th March 2017, 02:04

    Known Reflexes:
    Spoiler:
    Double Attack:
    [Takes the place of Attack]
    This feat will allow you to attack twice in the same time frame as the normal Attack feat. The pilot rapidly attacks using the same weapon twice at the same Zoid, though different targets on the Zoid may be attacked.
    Note: The "usage" of the weapon is counted in the use limit of weapons.
    (Uses 1 Reflex Point)

    Sprint:
    [Takes the place of Activate/Charge]
    Like all animals, the instinct of fight or flight is in every Zoid. Sprint may be used to run away from or at your opponent.
    Increase for 2 actions the evasion and accuracy rates by 20% and speed by 1.
    (Uses 1 Reflex Point)

    Intercept:
    [Takes the place of Dodge]
    Shoots out of the air any missile or bullet. Only good on frontal attack single shots (if you use a missile to intercept, then a spray of machine gun fire can be shot down as well due to the explosion damage).
    Use a projectile to destroy a bullet or missile in front of you or a missile to destroy machine gun fire.
    (Uses 1 Reflex Point)

    Quicker than the Eye:
    [Must be used BEFORE the feat you want to go unnoticed. Takes the place of Activate/Charge]
    Use this feat to catch your opponent off guard - it will make the following feat a stealth attack. Can be used once per round. (Uses 2 Reflex Points)

    After Image:
    [Takes the place of Dodge]
    The Zoid dodges at such a high speed that an image of the Zoid remains to confuse the aiming pilot and make them miss.
    Allows near-auto-dodge of one attack feat, once per round.
    (Uses 2 Reflex Points)

    Counter Attack:
    [Takes the place of Attack]
    An attack directly after an opponent's attack, not giving them enough time to defend themselves or dodge the attack.
    Attack right after an opponent's attack for 95% chance of both of you taking clear damage.
    (Uses 2 Reflex Points)

    Parry:
    [Takes the place of Dodge]
    Some pilots know they can't escape certain attacks. Their human instincts allow them to position themselves in the safest possible stance to brace for the attack and minimize damage, while allowing a quick counterstrike.
    Reduces melee damage to your Zoid by half and throws foe off balance temporarily due to upending the attack.
    Only usable by land Zoids.
    (Uses 2 Reflex Points)

    Rage:
    [Takes the place of Activate/Charge]
    Causes your Zoid to revert back to its wild state for a short period. Only melee attacks can be used during this period. Upon activation lasts 3 actions.
    +25 DP to melee attacks; only melee attacks usable for the attack feats of the next 3 actions.
    (Uses 3 Reflex Points)

    Rewiring:
    [Takes the place of Half your actions]
    Can be used once per battle if you get a temporary system freeze. You can reboot the Zoid early by rewiring, allowing you to be able to use half of your actions on that turn you were supposed to be frozen.
    Reboots a temporary system freeze early; instead of freezing one turn, you get half of your actions instead of none.
    (Uses 5 Reflex Points)

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    Zoid Statistic
    Zoid 1: Berserk Fury (No Name for now)
    Spoiler:
    BERSERK FURY
    Type: Tyrannosaurus
    GL 5 Restriction

    Speed: 12
    Agility: 23
    Heat Index: 50

    Internal Slots: 6
    CPU Slots: 3

    External Hardpoints: 7 - Body: 4 (Chest x2, back x2), Limbs: 3 (tail, each leg)

    Base Armor - Head: 50 / Body: 180 / Legs (x2): 75 / Tail: 60

    Specials:

    Hardened Alloy Teeth and Claws
    Teeth and Claws meant to tear through armor in a melee attack.
    45DP

    Strike Laser Talon
    [Energy]
    Using the Buster claws as generators, the Fury absorbs energy and routs it to the talons. It must leap to use it and balance making it less accurate and more unwieldy than the Liger Zero's since the Fury has an abundance of other weaponry.
    105DP

    Hardened Alloy Strike Tail
    The armor on the tail is more than powerful enough to be used as a club on rear foes.
    65DP

    Buster Claws
    Two claws with three blades each that can be used like fingers to pick up and throw light class Zoids or clenched together and charged to act like the Blade Liger's Blades, only mobile.
    80DP blade mode
    Random damage in throw mode (at judge’s discretion)


    185mm Beam Cannons
    [Energy]
    By closing the fingers on the Buster Claws, it creates 2 powerful beam cannons that can aim anywhere and target two targets at once. Can fire simultaneously or separately.
    55DP each

    Energy Shield
    By charging the claws and opening them into equilateral pyramid form a powerful shield is generated. It lasts four actions but removes the main weapons of the Fury leaving only after-market attacks or melee attacks open for use.
    Reduces damage by 60% from the front and sides
    Last for four actions; usable once per round, every other round


    Triad Focused Particle Cannons
    [Energy]
    Ah the CPG... only powered up. This version has the Zoid charge up for 4 feats in separate actions (during the charging sequence the Buster Claws cannot function). The Zoid then locks down and opens its Buster Claws fully and extends them away from the body. It opens its mouth and tail fans and sends out three separately targeted blasts of FOCUSED energy. As such they can only target one Zoid per beam (for a total of three Zoids altogether), or all can be fired at the same Zoid to increase the chance of a successful attack. Usable once per battle.
    200DP for direct hit (does NOT stack if fired at same target); random damage for partial hit (no shockwave created)
    Increased accuracy if fired at same target

    Zoid 2: None
    Spoiler:
    None at the moment

    Zoid 3: None
    Spoiler:
    None at the moment


    Last edited by Ari Phoenix on 19th March 2017, 03:12; edited 1 time in total

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    Re: Arianna Phoenix

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      Current date/time is 24th November 2017, 10:53