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    Heavy Class Zoids

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    Monetary Credits : 999999
    RPC : 9999
    Posts : 25
    Join date : 2017-02-22
    Location : Planet Zi
    Age : 33

    Character sheet
    Name:
    Team:
    Primary Zoid:

    Heavy Class Zoids Empty Heavy Class Zoids

    Post by Admin 27th February 2017, 15:11

    Heavy Class Zoids
    Speed/Agility Color Codes Land | Sea | Air | Dig

    > Zoids that have a restriction to either GL 3, 4, or 5 are UNUSABLE AND UNATTAINABLE by pilots at GL 1. For each level below the restriction you will be docked 20% of all DP, speed, and agility. (ie: 20% deduction off max by a GL 4 pilot on a GL5 zoid), To obtain a restricted zoid you must do a loot quest worth at least 40 RP Credits and be GL 2 or higher with approval by staff.

    BERSERK FURY
    Type: Tyrannosaurus
    GL 5 Restriction

    Speed: 12
    Agility: 23
    Heat Index: 50

    Internal Slots: 6
    CPU Slots: 3

    External Hardpoints: 7 - Body: 4 (Chest x2, back x2), Limbs: 3 (tail, each leg)

    Base Armor - Head: 50 / Body: 180 / Legs (x2): 75 / Tail: 60 

    Specials:

    Hardened Alloy Teeth and Claws
    Teeth and Claws meant to tear through armor in a melee attack.
    45DP

    Strike Laser Talon
    [Energy]
    Using the Buster claws as generators, the Fury absorbs energy and routs it to the talons. It must leap to use it and balance making it less accurate and more unwieldy than the Liger Zero's since the Fury has an abundance of other weaponry.
    105DP

    Hardened Alloy Strike Tail
    The armor on the tail is more than powerful enough to be used as a club on rear foes.
    65DP

    Buster Claws
    Two claws with three blades each that can be used like fingers to pick up and throw light class Zoids or clenched together and charged to act like the Blade Liger's Blades, only mobile.
    80DP blade mode
    Random damage in throw mode (at judge’s discretion)


    185mm Beam Cannons
    [Energy]
    By closing the fingers on the Buster Claws, it creates 2 powerful beam cannons that can aim anywhere and target two targets at once. Can fire simultaneously or separately.
    55DP each

    Energy Shield
    By charging the claws and opening them into equilateral pyramid form a powerful shield is generated. It lasts four actions but removes the main weapons of the Fury leaving only after-market attacks or melee attacks open for use.
    Reduces damage by 60% from the front and sides
    Last for four actions; usable once per round, every other round


    Triad Focused Particle Cannons
    [Energy]
    Ah the CPG... only powered up. This version has the Zoid charge up for 4 feats in separate actions (during the charging sequence the Buster Claws cannot function). The Zoid then locks down and opens its Buster Claws fully and extends them away from the body. It opens its mouth and tail fans and sends out three separately targeted blasts of FOCUSED energy. As such they can only target one Zoid per beam (for a total of three Zoids altogether), or all can be fired at the same Zoid to increase the chance of a successful attack. Usable once per battle.
    200DP for direct hit (does NOT stack if fired at same target); random damage for partial hit (no shockwave created)
    Increased accuracy if fired at same target

    BLACK RHIMOS
    Type: Rhinoceros

    Speed: 9
    Agility: 16
    Heat Index: 35

    Internal Slots: 8
    CPU Slots: 7

    External Hardpoints: 8 - Body: 3 (back), Limbs: 5 (tail, each leg)

    Base Armor - Head: 50 / Body: 170 / Legs (x4): 65 / Tail: 50

    Specials:

    Hardened Alloy Drill Horn
    While the design prevents throwing, the horn has boring capabilities making it unblockable by shields.
    70DP, can't be blocked by shields

    20mm Cannons
    Mounted on either side of the face, highly accurate.
    20DP

    105mm Cannons
    Mounted on either side of the body, these cannons are massive and fire powerful shells. Can angle up to 30 degrees upward for long range air targets, too.
    80DP

    Grenade Launcher Tubes
    [Explosive]
    Between the front legs, fires grenades that can also do damage due to shockwaves. Only one grenade can be launched at a time.
    50DP for hit, 10DP to legs of Zoids close to blast (per grenade)

    General Purpose Missiles
    [Explosive]
    Twin missile pods holding eight missiles each face the rear, concealed in the hump of the Zoid. Can hit air or land Zoids behind the Rhimos, or to either side of the rear. One missile from each pod may fire at once, for a total of two missiles at a time. Moderate homing capabilities.
    35DP per missile

    Brachios
    Type: Brachiosaurus

    Speed: 3/7
    Agility: 6/12
    Heat Index: 40

    Internal Slots: 6
    CPU Slots: 7

    External Hardpoints: 10 - Body: 3 (back x2, chest), Limbs: 7 (tail, neck x2, each leg)

    Base Armor - Head: 65 / Body: 175 / Legs (x4): 60 / Neck: 70 / Tail: 50

    Specials:

    Killer Bite Fang
    The length of the Brachios’ neck allows it to strike in an almost snake-like fashion with its sharp, piercing fangs.
    60DP

    Dual Pulse Cannons
    [Energy]
    Located at the base of the neck, these double-barreled weapons fire short blasts of energy with great accuracy.
    45DP

    Anti-Aircraft Beam Cannon
    [Energy]
    Back turret mounted, can hit anywhere but directly forward into the neck or under the Zoid. Can hit ground targets, but has better accuracy with air targets.
    65DP

    Impact Cannon
    [Explosive]
    Mounted square in the chest it fires explosive shells. Good only at short range. The pilot can choose to electrically charge the ammunition for a stunning effect. 
    70DP; stunning for one action if charged (requires one charging feat)

    CANNON FORT
    Type: Bull

    Speed: 8
    Agility: 10
    Heat Index: 35

    Internal Slots: 6
    CPU Slots: 7

    External Hardpoints: 9 - Body: 4 (each side, chest, back), Limbs: 5 (tail, each leg)

    Base Armor - Head: 60 / Body: 195 / Legs (x4): 70 / Tail: 55

    Specials:

    Hardened Alloy Strike Hooves
    Think you can go 8 seconds on this bull? Get too close and it will kick with amazing agility allowing it to spin and hit anything in an instant with it's powerful rear legs.
    60DP

    Twin Assault Cannons
    [Energy]
    Mounted on the front of the back in a massive hump bunker, they fire energy blasts and can angle 45 degrees vertically.
    90DP

    Dual 60mm Beam Horns
    [Energy]
    The horns cannot be used as rams since they conceal these powerful weapons which can angle up or down 20 degrees for an arc shot.
    65DP

    Double-Barreled 30mm Cannons
    Located under the muzzle, can fire anywhere in front of the Zoid including 90 degrees to the left and right.
    50DP

    Quad 20mm Repeater Machineguns
    Rear facing, mounted on the rear shoulders.
    20DP

    DARK HORN
    Type: Styracosaurus
    GL 3 Restriction

    Speed: 8
    Agility: 18
    Heat Index: 40

    Internal Slots: 8
    CPU Slots: 6

    External Hardpoints: 7 - Body: 2 (chest x2), Limbs: 5 (each leg, tail)

    Base Armor - Head: 60 / Body: 180 / Legs (x4): 70 / Tail: 65

    Specials:

    Hardened Alloy Crasher Horn
    Used as a ram, can deal significant damage and even flip some smaller light class Zoids.
    80DP

    Hybrid Vulcan Gun
    Turret mounted on the back sporting 6 barrels and capable of spinning 360 degrees.
    100DP

    Smash-up Tail
    Similar to the Barigator, the powerful tail can be used in melee combat to smash into opponents.
    55DP

    20mm Rear Facing Cannons
    Mounted on either side of the tail and able to fire at pursuing targets.
    30DP

    Dual 80mm Repeater Cannons
    Mounted on either side, these cannons cannot be angled down more than 45 degrees from straight up and are therefore good for aerial targets only.
    50DP

    Missile Pod
    [Explosive]
    A four shot missile box that can hit ground or aerial targets with moderate homing capabilities. Mounted on top of the Dark Horn’s head. One missile may fire at a time.
    45DP per missile

    Tri-Barreled Artillery Cannon
    Because it is mounted atop the Vulcan Gun, it fires in the same direction the Vulcan points. The shells fire in an arc with the top barrel being the longest range. Good for long range, not usable under 60m from the foe.
    80DP

    DARK SPINER
    Type: Spinosaurus
    GL 4 Restriction

    Speed: 9
    Agility: 16
    Heat Index: 50

    Internal Slots: 7
    CPU Slots: 6

    External Hardpoints: 10 - Body: 5 (each side, chest, back x2), Limbs: 5 (each leg, tail, sail x2)

    Base Armor - Head: 45 / Body: 160 / Legs (x2): 70 / Sail: 60 / Tail: 55

    Specials:

    Hardened Alloy Teeth and Claws
    Teeth and Claws meant to tear through armor in melee attack. 
    45DP

    Electron Fang/Laser Claw Strike
    [Energy]
    The Spiner can siphon energy into its claws and teeth for extra damage during melee battle.
    90DP; requires one charge feat

    Striker Tail
    The Spiner’s thick tail can be used as a club to smash into opponents’ armor. 
    65DP

    Twin 144mm Machineguns
    Mounted on the shoulders, can incline or decline up to 45 degrees. Rapid firing.
    70DP

    Dual 60mm Pulse Rifles
    [Energy]
    Forward firing, chest mounted rifles.
    60DP

    Jamming Blades
    A fan of sharp fin blades lines the back of the Dark Spiner. These blades can pivot to either side for melee attacks. 
    75DP

    Static Ion Field
    Disabled if the fin is destroyed or if the Killer Dome is fused to the Spiner. The fin spines create static electricity effectively repelling physical attacks including ammo and Zoid melee attacks. When in use the Dark Spiner cannot move but can fire. Lasts for 4 actions
    For 4 actions repels ALL physical damage, usable once every 3 rounds. Negates Charged Particle weapons.

    Charged Particle Gun
    [Energy]
    Foot locks must be in place, the tail vents open and the concealed cannon barrel extends. Can only be used once per battle. Takes 4 feats to charge (different actions). Disabled if Killer Dome is fused.
    170dp to body completely disables any other limb with direct hit. Can deal random damage or stunning if near miss due to shockwave

    DEADBORDER
    Type: Tarbosaurus

    Speed: 7
    Agility: 13
    Heat Index: 50

    Internal Slots: 9
    CPU Slots: 5

    External Hardpoints: 10 - Body: 6 (chest x2, back x4), Limbs: 4 (tail x2, each leg) 

    Base Armor - Head: 45 / Body: 160 / Legs (x2): 70 / Tail: 60

    Specials:

    Hardened Alloy Teeth and Claws
    Teeth and claws meant to tear through armor in melee attack.
    50DP

    Gravity Cannons
    As the name suggests, these are cannons that use planetellicite in shells it fires at amazingly high speeds. Unlike the Ultrasaurus’s super Gravity Cannon, these do not create a crater effect, they simply blow off limbs. They are mounted on small mounts which keeps them out of the way of extra armaments on the back, and can fire forward and rotate up to 90 degrees upwards.
    120DP 
    Usable once per round for up to three rounds


    Dual 150mm Cannons
    Mounted in the pod with the gravity cannons.
    70DP

    50mm Cannons
    Mounted on the upper chest, forward firing only, highly accurate.
    40DP

    General Purpose Missiles
    [Explosive]
    Four missile pods mounted to the chest hold four projectiles apiece. Capable of tracking land and air targets. Two may fire one missile each at once, for a total of two missiles at a time.
    30DP per missile

    Tri-Shot Array
    Mounted to the gut, three 45mm rifles fire at once to do decent damage.
    50DP

    Flamethrower
    Mounted just below the Tri-Shot Array, fires streams of concentrated liquid fire. Moderate range but no splash damage.
    50DP, 10 heat damage

    DIBISON
    Type: Bison/Buffalo

    Speed: 8
    Agility: 10
    Heat Index: 35

    Internal Slots: 9
    CPU Slots: 6

    External Hardpoints: 8 - Body: 3 (each side, chest), Limbs: 5 (chin, each leg)

    Base Armor - Head: 50 / Body: 170 / Legs (x4): 50 / Tail: 45

    Specials:

    Hardened Alloy Crusher Horns
    Meant to be used as a ram or scoop, these deadly horns are capable of piercing even the strongest of armors.
    85DP

    Mortar Cannon Array
    [Explosive]
    17 mortar cannons that face forward as the main central barrage of the Dibison’s massive arsenal. Since the middle 9 can angle upwards to increase range and the 4 on either side of the main 9 can move outwards up to 45 degrees, most any land Zoid at a distance can be tagged by these babies. Can shoot ONE at a time.
    45DP for direct hit, 20DP to legs of Zoids within 10 meters

    Triad Impact Cannon
    Three barrels on the chest of the Zoid. Can be charged for stunning capabilities.
    65DP; stunning for one action (requires use of one charge feat)

    Dual 8-Shot Missile Pods
    [Explosive]
    On either side of the face is a pod holding 8 missiles to target any foe. Both pods may fire at once though each is only able to fire one missile at a time.
    35DP per missile

    Pulse Beam Rifle
    [Energy]
    Mounted in the tail, fires at enemies behind the Dibison.
    50DP per target

    Twin Machineguns
    On either side of the mortar cannons, can fire forward or up to 90 degrees vertically.
    40DP

    Megalo-Max
    [Explosive]
    Usable once every 3 rounds, can be used in one of 2 modes:
    1) Focused Megalo-Max: Similar power to a CPG but without the shockwave. Target a foe and charge (3 feats) and then let loose with all the mortar cannons at once at full power causing a massive mortar rain on the foe. Good on slow foes.
    150DP to body, 50DP to each limb (except head)
    2) Dispersed Megalo-Max: Good for hitting fast Zoids or a mass of Zoids. Similar to the focused except the beam mortars fired split and rain down a massive sphere of damage with a radius of 100 meters. Only requires two charge feats.
    35DP to all parts (except head) of any Zoid caught within 100 meters of initial target spot

    ELEPHANDER
    Type: Elephant
    GL 4 Restriction

    Speed: 6
    Agility: 18
    Heat Index: 50

    Internal Slots: 9
    CPU Slots: 7

    External Hardpoints: 9 - Body: 2 (chest, back), Limbs: 7 (tail, each leg, trunk, skull)

    Base Armor - Head: 50 / Body: 190 / Legs (x4): 70 / Trunk: 50 / Tail: 50

    Specials:

    Hardened Alloy Tusks
    The tusks are curved to deliver not only sharp points for ramming but the ability to hurl light class Zoids.
    50DP

    Energy Blade
    [Energy]
    Located in the trunk, can be activated when the shield isn't in use as a good ranged melee attack due to the length of the trunk.
    70DP

    7-Shot Rocket Pods
    [Explosive]
    Located in the ears. Seven rockets are loaded in each ear and fire forward and straight to deal some major damage. One missile can be fired from each ear at once, for a total of two at one time.
    30DP per missile

    Hyper E-Shield
    As an alternate to the blade, the trunk can form a shield that covers the front of the Zoid and the top and sides to about the rear legs.
    Reduces physical damage by 20% and energy damage by 40%
    Last for four actions; usable once per round, every other round


    Dual 45mm Machineguns
    Mounted at the base of the trunk for close range targets.
    25DP

    105mm Beam Cannon
    [Energy]
    Mounted high on the back, can incline up to 45 degrees and fire from 3 positions, front facing, left facing, or rear facing. Used mainly on medium range targets.
    50DP

    Gut Turret Cannon
    Mounted just in front of the front legs on the chest and capable of firing in a semicircular range across the front of the Zoid.
    60DP

    115mm Pulse Rifle
    [Energy]
    Same as the 105mm Beam Cannon but for long range targets.
    60DP

    Twin Laser Machineguns
    [Energy]
    Mounted at the base of the tail and rear facing.
    30DP

    GENO BREAKER
    Type: Tyrannosaurus
    GL 4 Restriction

    Speed: 13
    Agility: 25
    Heat Index: 40

    Internal Slots:
    CPU Slots: 5

    External Hardpoints: 6 - Body: 3 (1 Chest, 2 Back) Limbs: 3 (2 Tail, 1 chin)

    Base Armor - Head: 25 / Body: 130 / Legs (x2): 45 / Pincers (x2): 25 / Tail: 25

    Specials:

    Hardened Alloy Teeth and Claws
    Teeth and claws meant to tear through armor in melee attack.
    40DP

    Hardened Alloy Forehead Spike
    A rather long sharp blade that flips forward for ramming.
    60DP

    Hardened Alloy X-Breakers
    The two panels that extend from the sides contain extremely sharp, powerful pincers that can attack in any direction from a longer range than most melee weaponry.
    80DP

    140mm Cannons
    Located in the weapons pod on each leg of the zoid, meant for close range slow targets, the pod can rotate 45 degrees vertically.
    60DP

    80mm Cannons
    Also in the pod with the 140mm's. Made for moving targets due to increased accuracy.
    40DP

    Concealed Missile Pods
    [Explosive]
    Also in the rear of the weapon pods, each pod holds 24 rockets and can shoot 4 at a time, no tracking ability.
    25DP each

    Dual Grappler Arms
    The arms can fire out on 50m cables and be used to swing small zoids into some object or shock them into submission
    20DP plus swing damage
    30DP and stunning for one action if charged for one feat.


    Frontal Force Shield
    To activate both pincers need to be active and clamped together in front of the zoid. It blocks indefinitely but only the missiles can be used by the Breaker while in use so not practical to use for more than a short time
    Reduces all damage by 40%

    Supercharged Particle Gun
    [Energy]
    The Breaker has advances in stability that allow for less time to charge and no footlocks required. The Breaker can actually leap and fire the SCPG in a circle around the entire battlefield at a drastically reduced damage but with more spread. Charge for 3 actions, usable twice per battle.
    180DP to body, completely disables any other limb with direct hit. Can deal random damage or stunning if near miss due to shockwave. Can deal random damage to any Zoids hit if used in midair in a spin.

    GENO BREAKER JET
    Type: Tyrannosaurus
    GL 5 Restriction

    Speed: 13/14
    Agility: 20/15
    Heat Index: 40

    Internal Slots: 6
    CPU Slots: 5

    External Hardpoints: 6 - Body: 3 (chest, back x2), Limbs: 3 (tail x2, chin)

    Base Armor - Head: 50 / Body: 160 / Legs (x2): 70 / Pincers (x2): 55 / Tail: 45

    Specials:

    Hardened Alloy Teeth and Claws
    Teeth and claws meant to tear through armor in melee attack.
    40DP

    Hardened Alloy Forehead Spike
    [Energy] possible
    A rather long sharp blade that flips forward for ramming. Can be charged with energy to do more damage.
    60DP normally; 80DP when charged (requires one charging feat)

    Hardened Alloy X-Breakers
    The two panels that extend from the sides contain extremely sharp, powerful pincers that can attack in any direction from a longer range than most melee weaponry.
    75DP

    140mm Cannons
    Located in the weapons pod on each leg of the Zoid; meant for close-range slow targets. The pod can rotate 45 degrees vertically.
    60DP

    80mm Beam Rifles
    [Energy]
    Also in the pod with the 140mms. Made for moving targets due to increased accuracy.
    40DP

    Concealed Missile Pods
    [Explosive]
    Also in the rear of the weapon pods, each pod holds 24 rockets and can shoot 4 at a time, no tracking ability.
    25DP per missile

    Dual Grappler Arms
    The arms can fire out on 50m cables and be used to swing small Zoids into some object or, if charged with electricity, to shock them into submission.
    20DP plus swing damage (at judge’s discretion)
    30DP and stunning for one action if charged for one feat


    Frontal Force Shield
    To activate both pincers need to be active and clamped together in front of the Zoid. It blocks indefinitely but only the missiles can be used by the Breaker while in use so ... not practical to use for more than a short time.
    Reduces all damage by 40%

    Supercharged Particle Gun
    [Energy]
    The Breaker has advances in stability that allow for less time to charge and no footlocks required. The Breaker can actually leap and fire the SCPG in a circle around the entire battlefield at a drastically reduced damage but with more spread. Charge for three feats in separate actions; usable twice per battle.
    180DP to body; completely disables any other limb with direct hit
    Can deal random damage or stunning on a near miss due to shockwave
    Can deal random damage to any Zoids hit if used in midair in a spin (at judge’s discretion)


    Jet Boosters
    Large thrusters located on the back of the Zoid make the Geno Breaker Jet capable of short term flight. The thrusters allow full hovering as if in flight and while the Zoid cannot perform too daring of feats it is basic flight, a huge advantage.
    The Jet can remain airborne for up to 4 actions per round

    GILVADER
    Type: Wyvern
    GL 4 Restriction

    Speed: 5/13
    Agility: 6/18
    Heat Index: 50

    Internal Slots: 7
    CPU Slots: 4

    External Hardpoints: 12 - Body: 6 (each side x2, back x2), Limbs: 6 (tail x2, each leg)

    Base Armor - Head: 50 / Body: 170 / Legs (x4): 65 / Wings (x2): 55 / Tail: 45

    Specials:

    Hardened Alloy Teeth and Claws
    Teeth and Claws meant to tear through armor in melee attack.
    45DP

    Hardened Alloy Buster Horns
    Like the Dibison's horns, meant to be used as ram or scoop; more effective since Gilvader can fly at a higher speed than Dibison runs.
    75DP

    Rear Cutting Wings
    Though called wings, these are really a glorified tail blade with some power and the ability to be used anywhere since the Zoid can fly.
    60DP

    High-Frequency Beam Saws
    [Energy]
    Two are mounted on shoulder stalks like the Spinosapper and two are affixed like the Storm Sworder's Wingtip Beam Swords.
    95DP

    Quad Gravity Cannons
    [Explosive]
    Two cannons on either side of the head are capable of firing any distance, but with explosive shells – not Planetellicite shells. Can each be used once a round but two MUST fire at the same time, so effectively twice per round; each cannon carries 3 shells.
    125DP per shell pair

    Plasma Repeater Cannons
    [Energy]
    Located on the chest are four forward-facing small-barreled cannons which launch balls of energy at the opponent. Better accuracy with close to medium range targets.
    40DP

    Needle Launcher
    30 spines line the chest of the Gilvader and up to six can launch at once and rain down in a spiny death storm. Can target up to 3 different Zoids or 3 areas on a single target (not head).
    15DP per spine

    GOJULAS
    Type: Tyrannosaurus
    GL 3 Restriction

    Speed: 4
    Agility: 10
    Heat Index: 50

    Internal Slots: 8
    CPU Slots: 7

    External Hardpoints: 10 - Body: 6 (chest x2, back x4), Limbs: 4 (tail, each leg, right arm)

    Base Armor - Head: 50 / Body: 185 / Legs (x2): 80 / Arms (x2): 70 / Tail: 50 

    Specials:

    Hardened Alloy Gripper Claws
    Despite its size, the arms of the Gojulas are fairly big and allow the Zoid full range to the ground when bent.
    40DP

    Hardened Alloy Teeth
    Fangs attached to a powerful jaw that can deal serious damage.
    45DP

    Hardened Alloy Smasher Tail
    The tail can be used to crush or swat Zoids within a 60-degree arc to either side of straight backwards as well as straight back.
    70DP

    Twin Dual 70mm Machine Guns
    Two double-barreled machine guns sit on either side of the stomach of the Zoid and are capable of moving 45 degrees outwards and 30 up and down.
    50DP

    Super Cannons
    Mounted on the left claw is a four-barreled cannon with a high rate of fire.
    90DP

    Twin 20mm Beam Cannons
    [Energy]
    Mounted on the elbow of each arm. Can turn 40 degrees outward and 80 degrees downward.
    45DP

    Dual 20mm Repeater Machineguns
    Mounted at the base of the tail for ground and underground Zoids.
    20DP

    30mm Machineguns
    Mounted at the tip of the tail to hit aerial and ground targets.
    30DP

    30mm Repeater Cannons
    [Energy]
    Mounted with the 30mm Machineguns, these cannons shoot energy blasts with longer range capabilities.
    40DP

    GOJULAS GIGA
    Type: Gigantosaurus
    GL 4 Restriction

    Speed: 5
    Agility: 9
    Heat Index: 50

    Internal Slots: 8
    CPU Slots: 6

    External Hardpoints: 12 - Body: 6 (chest x4, each side), Limbs: 6 (each arm, each leg, tail x2)

    Base Armor - Head: 50 / Body: 195 / Legs (x2): 85 / Arms (x2): 75 / Tail: 60

    Specials:

    Pursuit Mode Booster
    The head, body, and tail of the Gojulas align to allow for maximum speed and agility during battle, but attack accuracy can suffer.
    +3 to speed and agility
    Lasts for three actions; usable once per round, every other round


    Hardened Alloy Gripper Claws
    Despite its size, the arms of the Gojulas Giga are fairly big and the Zoid can bend far enough to allow them full range to the ground.
    45DP

    Hardened Alloy Crusher Fangs
    Deadly fangs attached to a powerful jaw that can deal some serious damage.
    70DP

    Hardened Alloy Tail Cutter Blades
    The Gojulas's tail is a deadly weapon to Zoids behind or on the sides of the massive behemoth. The tail of the Giga Gojulas, however, has been blessed with blades which extend outward from the tail.
    90DP

    Dual Advanced Buster Cannons
    These massive cannons of unparalleled power mount to each of the Giga's shoulder blades.
    125DP

    40mm Machine Guns
    Mounted in pods on the cheeks of the Giga.
    40DP

    Specialized Attack Booster (SAB)
    [Energy]
    Able to fire anywhere vertically from front to back, all through the arc above the Zoid. Cannot rotate outwards. Mounted between the Buster Cannons this system is similar to the boosters on the Blade Liger, but the Giga is so large that it was converted into a mini pulse laser system.
    75DP

    Zoid Core Cannon
    [Energy]
    Usable once per battle and capable of hitting everything in a 250m circle of the Zoid barring a 20m circle around the Zoid itself. After charging for four feats, the Zoid locks down in place and opens panels all over its body to unleash in every direction streams of energy that will seriously fry the systems of opponents. The attack is halted if the Zoid gets hit with 60DP before launching the attack once locked down. Due to the trying nature of this attack on the Giga’s core, it must rest for an entire action after use.
    200DP

    GORDOS
    Type: Stegosaurus

    Speed: 3
    Agility: 6
    Heat Index: 45

    Internal Slots: 8
    CPU Slots: 6

    External Hardpoints: 8 - Body: 2 (chest, back), Limbs: 6 (chin, neck, each leg)

    Base Armor - Head: 50 / Body: 170 / Legs (x4): 70 / Tail: 50

    Specials:

    Hardened Alloy Spikes
    Four large, sharp, long spikes on the tail of the Gordos similar to the animal it's based on. Capable of planting a major dent in any Zoid behind or to the side of the Gordos.
    75DP

    105mm High Speed Railgun
    Electricity conducts the projectile ammo housed in the chamber of this highly accurate, deadly weapon. Has the ability to stun lower class opponents when charged for one feat.
    95DP; stunning for one action on light and medium class Zoids when charged (requires one charge feat)

    Twin 30mm Machineguns
    Meant to turn away melee attackers, these are mounted on the lower sides of the Gordos and can move from forward facing to 90 degrees outward to either side.
    35DP

    Beam Rifles
    [Energy]
    Mounted at the tail base, these weapons are only good on air targets.
    55DP

    Rear-Facing Beam Cannons
    [Energy]
    Mounted at the tip of the tail, these double-barreled cannons fire energy blasts wherever the Zoid's tail aims and are good for pursuers.
    40DP

    Side-Firing Machineguns
    Mounted to the sides of the Rear-Facing Cannons, these face outwards to each side to prevent attacks from that direction. Can fire in tandem to attack two opponents attempting to sandwich the Gordos.
    25DP per set

    GUN BLASTER
    Type: Ankylosaurus

    Speed: 4
    Agility: 10
    Heat Index: 50

    Internal Slots: 9
    CPU Slots: 7

    External Hardpoints: 8 – Body: 3 (chest, back x2), Limbs: 5 (tail, each leg)

    Base Armor - Head: 50 / Body: 190 / Legs (x4): 75 / Tail: 65

    Specials:

    Hardened Alloy Body Spikes
    These are the several hardened alloy spikes situated around the Gun Blaster's body. Each spike is very sharp and pointed, making them very capable of leaving sizable gashes in the armor of Zoids who dare touch the Blaster. There are two on each side of the neck, five on each side (between the legs), three on each side of the rear, and two on each side of the lower tail for a total of 24 spikes. In addition to being excellent melee weapons, these spikes are also defensive shield generators which provide the Gun Blaster with a high-strength, omni-directional shield.
    30DP

    Hardened Alloy Crasher Horn
    Perfect for ramming.
    40DP

    Hardened Alloy Crusher Tail
    The tail can be used as a spiked club.
    50DP

    Omni-Directional Shield
    Energy pours out of the body spikes and forms a dome around the Gun Blaster, protecting the whole Zoid.
    Reduces physical damage by 40% and energy by 50%
    Last for four actions; usable once per round, every other round


    Heavy Weapons Array
    All of the following are forward facing only and can move 15 degrees horizontal and 25 degrees vertical. 

    Lower Array: High Accuracy – Two weapons of two different sizes can be fired at once (for a total of four weapons)

    • Two 50mm Cannons: 15DP each
    • Two 60mm Cannons: 25DP each
    • Two 70mm Machineguns: 15DP each
    • Two 80mm Beam Rifles: 35DP each  [Energy]


    Middle Array: Low Accuracy – Two different sizes of weapons may be fired at once (for a total of two weapons)

    • 250mm Mortar Cannon: 20DP to legs of targets within 20m; 70DP on direct hit  [Explosive]
    • 70mm Pulse Cannon: 60DP  [Energy]
    • 150mm Mortar Cannon: 30DP to legs of targets within 10m; 55DP on direct hit  [Explosive]
    • Dual Shotgun: 75DP (close range only)


    High Array: Average Accuracy – Only one may be fired at a time, except for the twin cannons, which may be fired simultaneously

    • Heavy Beam Cannon: 90DP  [Energy]
    • Twin 120mm Cannons: 75DP each
    • Light Particle Cannon: 100DP (usable once per round)   [Energy]


    GUNGYARADOS
    Type: Serpent Dragon
    GL 5 Restriction

    Speed: 10/10/10/6 
    Agility: 15/15/20/8 
    Heat Index: 50

    Internal Slots: 8
    CPU Slots: 6

    External Hardpoints: 11 - Body: 3 (chest, each side), Limbs: 8 (chin, skull, tail x2, each arm, each leg)

    Base Armor - Head: 50 / Body: 170 / Legs (x2): 65 / Arms (x2): 55 / Wings (x2): 60 / Tail: 45

    Specials:

    Hardened Alloy Teeth and Claws
    Teeth and claws meant to tear through armor in melee attack.
    60DP

    Hardened Alloy Drill Tail
    The tail of the Gungyarados is a powerful drill and fully prehensile to attack any rear attacker.
    95DP

    Reflective Metal Ice Armor
    Extremely similar to the Ice Blazer’s armor (though slightly less effective), this thin layer of protection is unique in that it is made out of Reflective Metal Ice that reduces energy weapons naturally.
    Note: This requires no activation as it is natural, but the effects only work on base armor so if you have bolted armor, the effect does not begin until it reaches the base.
    Reduces energy type damage by 40%

    Tri-Grenade Launcher
    [Explosive]
    Mounted on the base of the chest and capable of being used in land and air combat; up to three grenades can be fired at a time.
    40DP per grenade

    Pulse Cannon
    [Energy]
    The bottom barrel of the HCPG mounted between the wings, highly accurate with moderate range for a cannon.
    70DP

    Hyper Charged Particle Gun
    [Energy]
    This weapon is the most devastating ever created. It takes three feats in different actions to charge, can be used once per battle, and not in the first round. To fire, the Zoid must be on the ground and dig all four limbs into the ground. As such it cannot move while firing. Even with all the drawbacks ... it may be worth testing on a slow moving land Zoid from its sheer power.
    Automatic System Freeze with body hit (even partial)
    Automatically destroys any limb on a hit to the point it can’t be restored even by an Organoid

    HAMMERHEAD
    Type: Hammerhead Shark

    Speed: 10/6
    Agility: 20/14
    Heat Index: 40

    Internal Slots: 9
    CPU Slots: 7

    External Hardpoints: 10 - Body: 3 (chest x2, back), Limbs: 7 (each fin x2 (including dorsal), tail)

    Base Armor - Head: 50 / Body: 170 / Fins (x3): 75 / Tail: 60

    Specials:

    Torpedo Pods
    [Explosive]
    Two pods each hold four torpedoes and can fire one at a time for a total of two at once (eight is maximum capacity). Mounted on the hammer stalks of the head. In the air, only one can be fired at a time and travels like a rocket with no homing capabilities.
    70DP per torpedo

    Dual Pulse Rifles
    [Energy]
    Attached under the torpedo pods, these guns can rotate 30 degrees horizontally; increased accuracy underwater.
    50DP

    Twin Dual Impact Cannon Pods
    Attached to the bottoms of the 2 side fins, can rotate 180 degrees from front to back (with their motion facing OUT). Two cannons per pod; one can be fired at a time.
    60DP per shell

    Sea-to-Air Missile Launchers
    [Explosive]
    Concealed in the tail, these missiles are capable of hitting air and land targets from the sea. 12 missiles in all; two can be fired at once.
    35DP per missile

    Dual 30mm Hyper Shock Cannons
    Located under the tail, capable of firing backwards and 90 degrees to either side, in or out of water. If charged for one feat, the shells can stun an opponent for the next action.
    40DP; stun foe for one action if charged (requires the use of a charging feat)

    IRON KONG
    Type: Gorilla

    Speed: 6
    Agility: 17
    Heat Index: 35

    Internal Slots: 8
    CPU Slots: 6

    External Hardpoints: 10 - Body: 7 (chest x2, back, each side x2), Limbs: 3 (left arm, right arm x2)

    Base Armor - Head: 45 / Body: 160 / Legs (x2): 60 / Arms (x2): 70

    Specials:

    Hardened Alloy Fury Fists
    Being the only Zoid even resembling primates, the arms are all purpose and can grab, throw, and punch. Small Zoids can fall victim to being held in place or hurled while large Zoids have punches to worry about.
    85DP; random grab and throw damage (at judge’s discretion)

    70mm Wrist Cannon
    Mounted on the left wrist can fire wherever the arm points it.
    40DP

    Magazine-fed Missile Launcher
    [Explosive]
    Concealed in the right shoulder, it holds six missiles but can only fire one per action since it holds one then feeds the next. High homing capabilities.
    50DP per missile

    Ten Shot Rocket Box
    [Explosive]
    Mounted in the left shoulder it pops up to deliver missile damage. Fast and hard to dodge but only fire straight without homing capabilities. Two can fire at a time.
    30DP per rocket

    Twin Long Range Ballistic Missiles
    [Explosive]
    Must lock onto target (takes 4 charge feats). These missiles, back mounted, have killer splash damage of 80 meters hitting any Zoids in the area with random damage.
    130DP for direct hit; random damage to anyone within 80m of initial target (at judge’s discretion)

    PTERAMANDER
    Type: Pterosaur
    GL 4 Restriction

    Speed: 10
    Agility: 17
    Heat Index: 45

    Internal Slots: 7
    CPU Slots: 6

    External Hardpoints: 9 - Body: 3 (back x2, chest), Limbs: 6 (tail x4, each leg)

    Base Armor - Head: 45 / Neck: 35 / Body: 150 / Legs (x2): 60 / Wings (x2): 55 / Tail: 45

    Specials:

    Plasma Flamethrower
    Located in the mouth of the Pteramander, this weapon launches a ball of flames with ridiculous accuracy.
    50DP and 5 heat damage

    Vulcan Phalanx
    Armlike protrusions from the main body, fire forward and can angle 45 degrees DOWNWARD.
    75DP

    Anti-Zoid Rockets
    [Explosive]
    2 rockets on the underside of each wing. For use on air targets, no tracking ability. One can fire at a time.
    80DP

    4-Barrel Rocket Launcher
    [Explosive]
    Contains 12 rockets, can fire 4 at a time once per round. For use on ground targets, it faces downward.
    25DP per missile

    30mm Laser Rifles
    [Energy]
    Mounted at the base of the tail facing the rear, can rotate downward.
    40DP

    Twin Tactical Missiles
    [Explosive]
    A huge missile launcher on the back contains two missiles. Pteramander needs to dip downward to use. Capable of hitting only long range targets, deals splash damage. Missile launcher is empty after one use.
    100DP for direct hit; deals 25DP (spread at judge’s discretion) to any Zoid within 50m of the explosion


    RED HORN
    Type: Styracosaurus

    Speed: 8
    Agility: 14
    Heat Index: 40

    Internal Slots: 6
    CPU Slots: 6

    External Hardpoints: 10 - Body: 4 (chest x2, back x2), Limbs: 6 (tail, each leg, top of head)

    Base Armor - Head: 55 / Body: 165 / Legs (x4): 70 / Tail: 55

    Specials:

    Hardened Alloy Crasher Horn
    Used as a ram, can deal significant damage and even flip some smaller light class Zoids.
    75DP

    Smash-up Tail
    Similar to the Barigator, the powerful tail can be used in melee combat to smash into opponents.
    50DP

    80mm Anti-Aircraft Cannons
    Turret mounted to hit any aerial targets. Creates a cloud of flak in the sky over the Zoid with deadly accuracy.
    15DP to all non-head armor areas of ANY zoids passing through the cloud

    30mm Repeater Cannons
    Mounted on the chin; can fire whatever way the head points.
    40DP

    Missile Pod
    [Explosive]
    Mounted on top of the Vulcan gun is a six shot missile box that can hit ground or aerial targets with moderate homing capabilities. Only one missile can fire at a time.
    25DP per missile

    Tri-Barreled Artillery Cannon
    Mounted on the A-A Gun, fires in the same direction as the turret is pointed. The shells fire in an arc with the top barrel being the longest range. Good for long range, not usable under 60m from the foe.
    60DP

    SAVAGE DRAGON
    Type: Dragon

    Speed: 7/8
    Agility: 12/15
    Heat Index: 50

    Internal Slots: 7
    CPU Slots: 3

    External Hardpoints: 10 - Body: 5 (back x2, neck, chest x2), Limbs: 5 (each wing x2, tail)

    Base Armor - Head: 45 / Body: 160 / Legs (x4): 60 / Wings (x2): 70 / Tail: 40

    Specials:

    Hardened Alloy Teeth and Claws
    Teeth and Claws meant to tear through armor in melee attack.
    50DP

    Hardened Alloy Tail Blade
    The tip of the tail is a razor sharp blade capable of being used anywhere since the tail is prehensile.
    85DP

    Dual Missile Pods
    [Explosive]
    Shoulder mounted pods house eight missiles apiece and can fire one from each pod at one time.
    30DP per missile

    Savage Blast
    Mounted in the mouth is a flame thrower that uses pure fire as opposed to the liquid fire of most other systems. As such its damage is less but range and spread are increased. Capable of hitting close range land OR air targets but not both at once.
    5 heat damage and 20DP to up to 4 areas on up to 3 zoids
    Requires one charging feat

    SPINO SAPPER
    Type: Spinosaurus

    Speed: 6
    Agility: 12
    Heat Index: 45

    Internal Slots: 9
    CPU Slots: 6

    External Hardpoints: 8 - Body: 4 (each side x2), Limbs: 4 (head x2 (chin, skull), each leg)

    Base Armor - Head: 40 / Body: 140 / Legs (x2): 70 / Arms (x2): 40 / Tail: 40

    Specials:

    Dual Omni-Directional Beam Saws
    [Energy]
    Capable of swinging in any direction front or back due to the mounts, these are adept fighting tools of pure energy.
    90DP

    Pulse Laser Gun
    [Energy]
    Located on the tail, this beam gun is a standard weapon meant to hit a 180 degree rear facing radius (cannot move vertically).
    55DP

    Dual Repeater Machine Guns
    Mouth-mounted rapid fire weaponry.
    30DP

    Hardened Alloy Teeth and Claws
    Teeth and claws meant to tear through armor in a melee attack.
    50DP

    Multiple Missile Launcher
    [Explosive]
    Belly mounted, tri-barreled, forward firing, and locked in place. Can fire three missiles at once.
    20DP per missile

    Dual 50mm Cannons
    Belly mounted, forward firing, locked in place
    50DP

    Laser Excavator
    Mounted between the 50mm Cannons is a beam meant to dig through rock. While too weak to deal any damage it rapidly heats a foe’s armor up. It also sports a wide field of attack even if only in front.
    7 Heat Damage to any Zoids in front of the Spino Sapper

    TRINITY LIGER
    Type: Liger

    Speed: 11
    Agility: 20
    Heat Index: 40

    Internal Slots: 7
    CPU Slots: 3

    External Hardpoints: 9 - Body: 5 (chest x2, back, each side), Limbs: 4 (each leg)

    Base Armor - Head: 50 / Body: 150 / Legs (x4): 75 / Tail: 50

    Specials:

    Dozer Claw
    Similar to the SLC on the Liger Zero; however, the claw doesn't charge as the damage stems from the weight and force put out by the massive Zoid in the leaping slash attack.
    100DP

    Beam Cannon
    [Energy]
    Located on the back behind the head, the beam cannon is a standard weapon, not usable when turbine is active.
    60DP

    Turbine
    By flipping out and spinning the three large panels on the neck of the Zoid it creates an air flow that protects the Zoid.
    Blocks all physical damage from the front for 3 actions
    Usable once per round, every other round


    Hardened Alloy Teeth and Claws
    Teeth and claws meant to tear through armor in a melee attack.
    50DP

    Photon Cutter
    [Energy]
    A small tail blade useful for attaching pursuing enemies.
    30DP

      Current date/time is 19th April 2024, 02:45