Zoids After Era

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    Machine Guns

    Admin
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    Monetary Credits : 999999
    RPC : 9999
    Posts : 25
    Join date : 2017-02-22
    Location : Planet Zi
    Age : 33

    Character sheet
    Name:
    Team:
    Primary Zoid:

    Machine Guns Empty Machine Guns

    Post by Admin 28th February 2017, 01:58

    Machine Guns
    Ideal for close-medium range

    Small Machine Gun
    Usable four times per round, up to three rounds
    35DP
    External Hardpoints: 1
    200 credits

    50 cal. Assault Gattling Gun
    Usable thrice per round, up to two rounds
    45DP
    External Hardpoints: 1
    300 credits

    Pulse Machine Gun [Energy]
    High Output energy based Machine Gun.
    Usable twice per round, up to two rounds
    55DP
    External Hardpoints: 1
    500 credits

    Infinite Repeaters [Energy]
    A large energy weapon with three barrels. The weapon itself fires a particle stream that, when the particles impact on something, cause small-scale explosions. A single burst is roughly equivalent to an exploding popcorn kernel. However due to the nature of the weapon a constant stream is fired, saturating the target with the high-energy particles.
    Usable Twice per round, up to three rounds
    60DP Aimed shot; Can "sweep" a target and deal 15DP per part/location hit (determined by Judge)
    External Hardpoints: 1
    1000 credits

    Duel Zoid Machine Guns
    Usable 3 times per round, up to three rounds
    55DP
    External Hardpoints: 1
    600 credits

    Tri-Barrel Mini Gun
    Usable two times per round, up to three rounds
    65DP
    External Hardpoints: 1
    600 credits

    Radar Guided Chain Gun
    Locks on to its target and fires away. Its only weakness is it can't see objects obstructing its view.
    Usable Twice per round, up to three rounds
    75DP
    External Hardpoints: 1
    1000 credits

    Light-weight Gatling Gun
    This light machine gun can be mounted to nearly Zoids of all sizes hefting around six 22mm barrels. Generally a short range weapon it can be used to pepper a large area with a massive amount of munitions in a short period of time if needed. If continuous fire is sustained for a longer period the weapon can deal more damage, but with a loss of accuracy.
    Usable 4 times per round, up to 3 rounds.
    35 DP; if fired in next feat damage is increased to 50 and loses 10% accuracy.
    External Hardpoints: 1
    900MC

      Current date/time is 26th April 2024, 15:44