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    Namaj Welain

    Namaj Welain
    Namaj Welain

    Monetary Credits : 300
    RPC : 27
    Posts : 12
    Join date : 2017-03-30

    Character sheet
    Name: Namaj Welain
    Team: Freelancer
    Primary Zoid: Gun Blaster

    Namaj Welain Empty Namaj Welain

    Post by Namaj Welain on 30th March 2017, 05:56

    Pilot's Name: Namaj Atois Gestalt

    0 AP
    4 Skill Points
    -Mental Ability: 0
    -Reflexes: 1
    Learned Reflexes:

    Double Attack
    -Proficiency: Cannons: 3 (Level 2: +10 DP)


    Character Description:

    Age: 26
    Gender: Male

    Physical Description:
    Namaj Welain is a pale skinned man that is the shorter man in the crowd. Hitting the below average height of 5'5" he is generally having to look up at anyone else of the same gender. Many think that he is blind at first, until he looks directly at the person trying to mock him or point him out. The visor is not one to close off the eyes so that others do not have to see it, but is actually a high tech vision enhancer that gives him a HUD as well as other useful vision types to flip between with the movement of his eyelids. Dark clothing is what he prefers to wear. His shorts, his undershirt, and even the coat he wears is some kind of black or dark gray. On his hands are a pair of dark gloves, and upon his back is a katana with a white colored hilt that he uses when he is required to get close to something to fight. Behind his visor is a pair of light blue eyes that match well with his silvery white hair. His mouth is generally in a smile while in public, but is certainly able of giving off a frown when he is not around anyone he is trying to impress.

    Namaj Welain H14w6IG

    Namaj is a man ready to do what is needed for a job. Whether it is legal or not is not of his concern. Want someone mugged? On it! Need a Zoid smashed? Point him in the right direction and let him loose. Want some upskirt photos of the girl next door? Give him the camera, but he's keeping copies of the pictures on top of the payment you give him. Some say he does it for the money, others say he does it for fun. The man himself could not tell you why he does it all, he just does. Sometimes he finds it fun, other times he is just doing it to do something other than sit around.

    He can be seen with a smile nearly all the time, at least when he is around others. Once in the comfort of his own Zoid, or place of residence, he can be prone to outbursts of aggression towards those that disturb him. He generally just wants a little piece and quiet, though that is hard to do when someone bugs you immediately.

    On the job is is light-hearted and ready to crack jokes. He is not above nicknames, even for those that do not want them, but is also smart enough to know what he is doing with both his Zoid and the job at hand.

    Backstory: Error; Corrupted File Detected, File Unavailable.


    Type: Ankylosaurus

    Speed: 4
    Agility: 10
    Heat Index: 50

    Internal Slots: 9
    CPU Slots: 7

    External Hardpoints: 8 – Body: 3 (chest, back x2), Limbs: 5 (tail, each leg)

    Base Armor - Head: 50 / Body: 190 / Legs (x4): 75 / Tail: 65

    Head: 150
    Body: 290
    Legs (x4): 175
    Tail: 165

    Armor Plating:

    NanoTech Regenerative Coating (NTRC)
    Intended for those with an eye towards healing any damage taken, the NTRC offers the user the fantastic ability to regenerate their damaged armor mid-battle. Outfitted with the standard NanoTech package including armor treatment and the on-the-fly defensive modifications, the NTRC will allow you to absorb hit after hit, only to shrug it right off and keep on fighting.
    +100 Armor to All Parts
    Can regenerate 30 armor points to any damaged section each round, up to two sections can regenerate each round.
    NanoTech Regenerative Coating is also able to alter its physical structure to harden itself against certain types of damage(Solid Rounds, Melee, Energy, Heat, Explosive, Light, Dark or Elemental). While active this feature will reduce damage from the chosen type by 40%. A charging feat must be used to activate this feature and the type of damage must be stated. You can change the type of damage at any time during battle but no more than twice per round.
    NanoTech Regenerative Coating is fully compatible with any and all armor coatings but is incompatible with attached armor platings. If armor coatings are applied, the NTRC retains its ability to regenerate and alter itself against varying damage types.

    SPECIAL NOTE: All NanoTech Reinforced Armors can be set to the following:
    -Physical (Blades/Claws/etc)
    -Ballistics (Bullets from guns, cannons, etc.)

    Compatibility, Applications, Limitations
    -NanoTech is not compatible with any armor coatings or treatments. (Unless otherwise noted.)
    -NanoTech is not compatible with the Electromagnetic force field defensive component.
    -If you install hardpoint attached armor on top of NanoTech it's special properties are negated. (Unless otherwise noted.)
    -You may only have one type of Nanotech Armor on a Zoid at one time.
    - The NanoTech can not be transferred to another Zoid.
    - Nanotech Armors are not Compatible with the CAS armor and systems.


    Hardened Alloy Body Spikes
    These are the several hardened alloy spikes situated around the Gun Blaster's body. Each spike is very sharp and pointed, making them very capable of leaving sizable gashes in the armor of Zoids who dare touch the Blaster. There are two on each side of the neck, five on each side (between the legs), three on each side of the rear, and two on each side of the lower tail for a total of 24 spikes. In addition to being excellent melee weapons, these spikes are also defensive shield generators which provide the Gun Blaster with a high-strength, omni-directional shield.

    Hardened Alloy Crasher Horn
    Perfect for ramming.

    Hardened Alloy Crusher Tail
    The tail can be used as a spiked club.

    Omni-Directional Shield
    Energy pours out of the body spikes and forms a dome around the Gun Blaster, protecting the whole Zoid.
    Reduces physical damage by 40% and energy by 50%
    Last for four actions; usable once per round, every other round

    Heavy Weapons Array
    All of the following are forward facing only and can move 15 degrees horizontal and 25 degrees vertical. 

    Lower Array: High Accuracy – Two weapons of two different sizes can be fired at once (for a total of four weapons)

    • Two 50mm Cannons: 15DP each
    • Two 60mm Cannons: 25DP each
    • Two 70mm Machineguns: 15DP each
    • Two 80mm Beam Rifles: 35DP each  [Energy]

    Middle Array: Low Accuracy – Two different sizes of weapons may be fired at once (for a total of two weapons)

    • 250mm Mortar Cannon: 20DP to legs of targets within 20m; 70DP on direct hit  [Explosive]
    • 70mm Pulse Cannon: 60DP  [Energy]
    • 150mm Mortar Cannon: 30DP to legs of targets within 10m; 55DP on direct hit  [Explosive]
    • Dual Shotgun: 75DP (close range only)

    High Array: Average Accuracy – Only one may be fired at a time, except for the twin cannons, which may be fired simultaneously

    • Heavy Beam Cannon: 90DP  [Energy]
    • Twin 120mm Cannons: 75DP each
    • Light Particle Cannon: 100DP (usable once per round)   [Energy]


    Sample Role Play: N/A
    Takeshi Kimari
    Takeshi Kimari

    RPC : 94
    Posts : 166
    Join date : 2017-03-16
    Location : Preparing the Floordrobe.
    Age : 25

    Character sheet
    Name: Takeshi Kimari
    Team: Highguard
    Primary Zoid: Liger Zero

    Namaj Welain Empty Re: Namaj Welain

    Post by Takeshi Kimari on 30th March 2017, 06:12


    "There's an art, or rather a knack to flying, in learning to hurl oneself at the ground, and miss."
    Namaj Welain N6h5x

    Battle Record: 2/0/1

      Current date/time is 23rd May 2019, 06:00